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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Cat rig to FBX Xna problems.

Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.

So the problem is, once ive exported the file out, it doesnt export the animation playing properly, mesh shifts 1 whole height above the bones which are at 0,0,0 and pulls whatever deformations it can grab along with it. I dont get why its offsetting in the Y.

I've tested the fbx file in UDK and that works fine. Animation loads up great.

Any help?

Here is a screenshot of how it looks in fbx form on the xna model viewer with the animation running and how its supposed to work. http://i.imgur.com/jHwkkIp.jpg
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