Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.
So the problem is, once ive exported the file out, it doesnt export the animation playing properly, mesh shifts 1 whole height above the bones which are at 0,0,0 and pulls whatever deformations it can grab along with it. I dont get why its offsetting in the Y.
I've tested the fbx file in UDK and that works fine. Animation loads up great.
Any help?
Here is a screenshot of how it looks in fbx form on the xna model viewer with the animation running and how its supposed to work.
http://i.imgur.com/jHwkkIp.jpg