Hey, I'm Doug. I'm a student at AI of Seattle and have been encouraged to start posting work here for critiques, advice, and to start becoming active online.
I'm definitely open to critique and feedback, and it's good to finally be able to add something to the site after coming for so long for technical advice.
I'll start off with the character I'm working on now. He's a sapper/demolitions guy from a cancelled project called Byss Here's the original zbrush sculpt, and the normal map and ambient occlusion baked onto a low-poly model