Done with Dag. A good way to learn more about prop texturing with Substance.
I'm not sold on the normal information you have going all over the body. Makes him look like he's made of crumpled up paper or something. Less is definitely more in this case. Just have little dings and nicks, and edge damage. There's no need to cover the guy with this weird normal information.
He needs rust and dust and dirt as well, yeah he's got paint wear and that, but there doesn't seem to be a build up of dirt on him really, at least not on the body piece.
@Whalebones: Got almost the same crit from various people. I went back and toned down the normal on the pain significantly, while tweaking the screen, buttons and, weirdly, my binormals. Here it is:
Now I need to pose it and make a proper display for him.
Loved going through this thread and watching the variety and expertise grow. Very inspiring. FWIW I really dug how that reactor core scene came out, from way back when.
Blocking out the environment and lighting. I'm debating whether or not upgrade this further and make a small matinee sequence.... we will see. I'll build that bridge when the fjord swells.
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I made my final shots and updated my folio. I think it's time I move on to something else. It was a fun project, however.
I'm not sold on the normal information you have going all over the body. Makes him look like he's made of crumpled up paper or something. Less is definitely more in this case. Just have little dings and nicks, and edge damage. There's no need to cover the guy with this weird normal information.
He needs rust and dust and dirt as well, yeah he's got paint wear and that, but there doesn't seem to be a build up of dirt on him really, at least not on the body piece.
It's looking good though dude, keep it up!
Now I need to pose it and make a proper display for him.
Blocking out the environment and lighting. I'm debating whether or not upgrade this further and make a small matinee sequence.... we will see. I'll build that bridge when the fjord swells.