Just pretty much finished the HP version of a Medieval style chandelier. It still needs the chains, and the candles are placeholder for now. I am going to try to do the LP and map baking, which seems to be my kryptonite in this artform. I can already tell that main hollow cylinder piece is going to be tough for me. When I do the LP, should I remodel that piece to have more original sides than than the HP has. Since the HP obviously is sub-d'd, without the turbosmooth on that primitive sits at 30 sides which I think will make the normal map baking difficult form the really smooth HP to clunky 30 side LP right???
-these are just some quick MR renders with default lights.
Anyhow, feedback and crits are welcomed,
Damian:)
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Either way very nice high poly.