Hey everyone- Since I started my new job and will be looking to update my portfolio soonish I figured It'd be fun to toss some of my favorites from last year in one place- so hope you enjoy it-
Some really nice work, it feels like the earlier images suffer a lot from surface property definition with your typical glossy game character look, but as I continued down the images it just got better and better. I would pick out a few bit of work as top notch but would probably drop some of the older work if its formulated into a portfolio.
Overall from the bits of work it looks like your sculpting ability is top notch but find it hard to find a good example of great texturing. Any work you decide to add to your portfolio make sure your happy with surface definition, make sure your nailing the look of skin, cloth, latex, gore etc... With a few tweaks, some image based lighting and proper spec/gloss maps you would really have some solid characters.
Thanks ichii- that is definitely my weakest point, especially on quick projects or sculpt renders. Im hoping to improve on that for sure. Thanks for taking the time to critique, much appreciated.
Ha nicely done. You have been rather industrious I have to say. Some good stuff in here. Definitely some ones for the good old inspiration folder.
I like the minigun cyborg fellow. The final shaders / presentation for him could use a bit of work but he makes for a perfect enemy you can enjoy gunning down in some soft of miniboss fight.
The one undead mumified fellow has some great shapes. Also lots of pretty ladies in this thread. The one with the skull apple would make for a lovely statue to have on your desk at work.
Replies
Love always,
Jon
love the jail man Lol:)
Overall from the bits of work it looks like your sculpting ability is top notch but find it hard to find a good example of great texturing. Any work you decide to add to your portfolio make sure your happy with surface definition, make sure your nailing the look of skin, cloth, latex, gore etc... With a few tweaks, some image based lighting and proper spec/gloss maps you would really have some solid characters.
I like the minigun cyborg fellow. The final shaders / presentation for him could use a bit of work but he makes for a perfect enemy you can enjoy gunning down in some soft of miniboss fight.
The one undead mumified fellow has some great shapes. Also lots of pretty ladies in this thread. The one with the skull apple would make for a lovely statue to have on your desk at work.
Keep it up!