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ESCAPE - Cave escape - Team 4

polycounter lvl 11
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Christian Nordgren polycounter lvl 11
Hello fellow polycount dwellers! =)

We are here to make art, but we are also here to make a game

When the escape project was first announced we were talking about joining this awesome contest but sadly we knew we couldn't because all our time went into making portfolio pieces or school projects. But now when time has passed and our team has started to produce some quality stuff to their portfolio. Joel said during lunchbreak

"well, why can't we just use our game for the escape contest?"

Which was possibly the most brilliant thing I heard this week.

What is Cave Escape?

This is a game made in UDK which is about a spaceship who wants to escape a dangerous cave he has mistakable teleported in. The player must retrieve several crystals to activate a warpgate to warp himself back home. When exploring this cave the player may encounter gravity defying anomalies, hot lavaballs, violent giant eartworms and other mysterious spaceythings

Here some concepts about environment and variations we plan to make

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This game is a exploring game inspired by games like solar jetman.

Who are we?

We are a late jolly bunch of game developers that are all over into this project.
We are a five man team that attend a game developing school in Sweden (Playground squad).

Billy Sköld - Designer/programmering
Björn Magnusson - Prop artist
Joel Jonsson - VFX and shaders and additional programmering -
Christian Nordgren - Environment artist - www.cnordgren.com
Christoffer Ågren - Environment artist - Chriagr

Our school has given us a deadline for us to work against which is 19th May. We are aware that the escape challenge ends at 12 May which is something we aim to be finished by then with the game so it will be as polished as the 19th may version =)

This is how we have been doing for two weeks ago: (sorry for the bad quailty, I will try to fix that to the next video)

http://www.youtube.com/watch?feature=player_embedded&v=P_i1nJLK4ww

(the music is taken from another game called master of orion)

Some honest information

We have never made a game in UDK but played around importing meshes and simple stuff, we have had lots of struggle while working with udk (especially Joel and Billy). We are a development team with experience with 3D modelling and game design. Usally our school have an inhouse engine called Tengine which our other classmates use, but our professors gave us the opportunity to challenge ourself and make a game in UDK, which we did! :D


----FIRST WEEKS


We have had lots of problem with collision, one of them being that we can't rotate the collision mesh which forced us to make the player a cylinder which can't move but everything around him moves (there have been a lot of collision problems)
Here is a pretty picture of our problem before
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But we solved it by making a ship that barely rotates and have other equipment rotating around such as flashlight and engines

We have been through a lot of struggle but right now I think its going good. We still have more than half of the time to both deadlines.

Here are some art we have been doing the last few weeks

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Here is a few rocks and then we tried some few shaders to make them crystals (all very WIP)

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And this some screenshots from WIP from today =) gameplay will be uploaded soon!

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