I'm making some pavement pieces for my scene. Here is an example of the references im following.
Most of the paving slabs are quite rough with the edges heavily sculpted, how would you go about creating a low poly version of these, and ones similar, is it okay to use mesh labs in this case? or is it better to create the lowpoly by hand? (keeping in mind i have broken and cracked edges too).
Replies
Run your model through mesh labs and see if the result looks efficient