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Retopoing in zbrush 4r4+ help

I apologize now if this has been posted else where in this forum.

I'm working on an environment for school, and I really want to push my bounds as an artist on an environment, the main problem I am seeing for myself is retopoing in Zbrush.

My Plan is to make medium res separate meshes in max and bring them into zbrush to sculpt then make them low res for Unity.

I remember when I could use the tool like Topogun, I believe and since some of the newer versions, I cannot seem to figure out where or how I can go back to the way where I would just draw each poly vert by vert.

Is there any tool that's like that still in Zbrush and I'm passing over it?

Or should I just take a medium res mesh as an .obj from zbrush and crunch it down to a low res mesh with the details I want in it?

Thank you for all of the help in advance.

-Ben

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