hey, i'm sort of new to the whole polycount forums, so i'm not sure where i should have posted this
I'm also new to to a lot of modelling, mainly 3DS max, i know basics just not working low poly efficiently
i need techniques on creating low poly mountains, mainly for a game i'm going to be working on for the next few months and i need the terrain set out low poly, its going to be a low poly low texture styled game hopefully for PC
I've tried to use height maps, they don't give the best effect in low poly.
I also tried to create my own height maps, and yet again not best of effect
any help would be great!
Replies
I want it to be quite basic but large
also i don't really get shaders, i am quite new
im looking for several different styles, such as like volcanoes, regular snow mountains, quarry type mountains, plain mountains etc
im not looking for anything over the top like mass amounts of normals and displacements etc
if you have an example of the type of look you're going for, that might help with more specific advice.
here is one i found when looking through the polycount forums, this kind of style
takes only a minute to do and by changing some settings in the shader you can get a lot of different forms, just experiment till you find something you like.
Texturing can be done with another procedural shader though you will need to know how to bake maps if you want to use those in a game engine
hope this helps