Greetings, I hope this is posted in the correct place. So I am creating weekly renders to see how I can improve my modeling skills, work flow, and time management. I will see where I am at within 6-months to a year. I got permission to base my first render off of this image by StudioQube.
http://studioqube.deviantart.com/
The finished scene will be posted this Sunday when I will also announce the next scene. My process will be as such:
Create Props
Add Materials
Add Details (dirt, broken parts, scratches, etc.)
Arrange Props
I will post renders of each stage. I started off this scene with what I consider to be the main characters, the storage crates.
As this is a learning process for me I would hope to receive as much critique as possible.
Thank you for your time and I hope you will enjoy this as much as I do!
Replies
So as the learning goes I added too much detail to the scene at first and ran out of time to add textures. The models are finished. In a couple of weeks I will spend a day revisiting the scene to add materials and texture. For now I am sticking to schedule and moving on to a new scene for next Sunday. This next scene will have fewer objects but just as much detail. That way I can focus on quality instead of quantity.
Until next time! Stick around and don't miss out on next weeks render!
Next Weeks Theme: Stuffed Animals
Thanks, glad you liked it Yep, that's what I am hoping for, to learn how to streamline my modeling and know just how much detail to add so I can stick to a schedule. I do plan to come back to this and finish up the texturing. I don't like the thought of leaving it unfinished but I do need to stick to schedule and move onto a new scene for next week.
For sure going to post progress shots this time. I had planned to this week but I was crunched for time. Any suggestions on what to post as a shots? I can think of "finished" previews but is anyone interested in seeing wire frames and such?
I can see there are differences in treatment to the shapes and this may be an area worth thinking more - are you replicating the scene or using it just for a base?
For example:
- The dent on the right crate should be across the side as well as the top.
- The walkway supports on the left have a slight bend and change width giving them character.
Perhaps you prefer the rigid, neat and clean look but it's possible to match the concept. Take a look at Liam Tart's Beach Scene elsewhere on Polycount (also here: http://liamtart.com/?p=30) and you can see you can push your shapes more.
I am starting off this weeks render with a few concept sketches. The first one is from an earlier drawing that I decided to minimize and turn into a scene with a manageable amount of props. The concept sketches outlines what I want to do for the scene. There are less objects as I will be focusing on textures and details of each object instead of focusing on have to focus on just finishing the props. As I said before I want to focus on quality above quantity.
Check back later in the week for more previews. As always, final renders on Sunday!
I will be releasing the final render tomorrow instead. Here is a preview of what to expect.
Check back tomorrow for the final render. I will be back on schedule next Sunday for sure!
Thanks! Glad you liked it so far
So I finished the scene! I have learned quiet a bit from this scene on how to model faster, a lot of short cuts. Getting textures right on the stuffed giraffe was a challenge and I still am not satisfied with how they turned out but I am done with the scene and need to move on. I am going to revisit fabric textures in the future. I could easily have spent a full week just on the texture of that giraffe.
Here is the scene!
Next Sundays Theme: Cardboard! Finally something I am familiar with
Check back for a new render every week! Next Sunday's Theme: Cardboard Tanks
Come back on Sunday to see the final scene!
What do you guys think?