Hi there! It's high time I started my own sketchbook here on polycount.
I'm currently attending The Game Assembly in Malmö, Sweden. I do mainly concept art but I've also grown very fond of 3d now that I'm learning it.
If you have any thought on my workflow or my designs and if there's ANYTHING you think I'm missing, Then you'd do me a HUGE favor if you'd tell me. Thanks in advance!
Here goes todays work
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My latest render
A sketch for a char. Trying to decide and work on a design as fast as possible, took about an hour to make
a quick experiment with overcast light and fog
my ivoluntary pokemon
might even be a model in the future
and a little study from today
and I agree, he has a stretched feel to himself. thanks for the comment!
Sabor: wow thanks sabor, you made me smile like a kid on christmas eve there for a while.
made a sketch last knight and tried to render him out very quickly today.
I think I could use some more longer ongoing studies as well, but I've yet to feel I've mastered speed like some other people in my class have
wolfelectric narcoleptic
Without no computer box I had to rely on good old pen and paper most of the time.
Keep it up!
been hard at work trying to achieve a new level of rendering
roughly 5 min on each sketch
And If anyone's interested, some stuff from this summer:
And this space scene is a personal concept painting I'm working on at the moment
!!WIP!!
Think i'll do a city scene next
been a while since I did characters, hoppin to put some more recent ones in my portfolio
I just like to mention that at the moment, it doesn't look like that stick is supporting the guy. It might look better if the bottom of the stick would be angled forward and his hands closer to his torso
http://puu.sh/5OO7y.jpg
One thing that bugges me is that she doesn't read as an old lady which was my intent.
I guess it's the broad jaw and the lack of hips
The detective is up next
and started a colour study of bierstadt
seeing how far I can take an environment. Spent aprox 12 h on it
finished the detective. Im pretty happy the end result
But I learned that with to much polish and nitpicking details my work tends to get uncanny, and the process takes waaay to much time.
Im going to aproach the next character with a more painterly aproach and really try to never get into excessive details. Rather work on the feel of the materials and the volumes with looser methods and rely more on texture solutions for rendering
a loose sunday study. Been bad at uploading recently so I'm gonna gather some of my latest until tomorrow