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Marmoset Toolbag Normal Map Issue

interpolator
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iammalte interpolator
Hi there,

I have a problem with my normal map and a additional light (should be rimlight). My normal map looks like that:

mynormal52vibuwgdx.jpg

When I add a second (first is the default skylight) rim light I get this:

mylightonm2sh0v6w.jpg

If I add the diffuse and spec/gloss maps the gun looks like that:

mygungl3u9i4w10.jpg

I guess it has someting to do with my specular sharpness I do want to have reflections but in my case the light reflection is bad

mygun262m3dxkve4.jpg

My specular map:

myspecegawshonkj.jpg

My gloss map:

mygloss8c5of3aihm.jpg

Is there anybody who can help me out?

Cheers

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