Hi there,
I have a problem with my normal map and a additional light (should be rimlight). My normal map looks like that:
When I add a second (first is the default skylight) rim light I get this:
If I add the diffuse and spec/gloss maps the gun looks like that:
I guess it has someting to do with my specular sharpness I do want to have reflections but in my case the light reflection is bad
My specular map:
My gloss map:
Is there anybody who can help me out?
Cheers
Replies
Thanks anyway!