Hello all!
Some of you already know me from my tutorials, but today I wanted to share a long overdue update to my VFX reel! This includes my latest work from Injustice: Gods Among Us & some new breakdowns from my DLC work on Mortal Kombat.
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Aside from just updating new content, I wanted to focus specifically on breakdowns & isolating my VFX content. In simple terms, I want my Mom to be able to watch this and understand what I did
And if you haven't looked, I run my own company the focuses specifically on learning VFX in games, so please stop by!
https://www.imbueFX.com
I hope you enjoy!
Replies
Love the flash ones and the explosion
I never really got into the VFX branch, but this made me curious.
I have 3 Questions;
Which programs do you use mainly ? (I guess cascade and editor specifics ?)
Which skills are the most useful for VFX out of other branches (Photoshop?) ?
And do you code in VFX ?
To answer your questions:
1) I prefer using UDK over everything, so that entails using Cascade (the particle editor) and the material editor extensively. I also have used CryEngine (which doesn't have a name for its particle editor), Fork Particle Studio (a standalone editor that is implemented into most game engines without a particle editor), as well as Pyro (another standalone editor). When it comes to create textures and such, Photoshop, After Effects, Maya Fluids, & FumeFX are all your friends.
2) Lots of skills come together in concert with one another. Know a compositing package (especially a node-based one) will teach some universal concepts. Good photoshop skills are also essential, as with any art role in game development. Understanding basic keyframe animation is also a must.
3) Depending on the engine. In UDK, there's is little need to code in my experience. It's good to know some basic HLSL if you want to write custom nodes. Also some uscript to attach particles. But I feel kismet is more powerful and easy to use for someone like me who doesn't want to be a full fledged programmer. In Cryengine that's a different story. There's no editor for materials like UDK, so when you want to do advanced materials like the cloak shader, you have to dig in to HLSL. Also LUA is used for the emitters themselves.
I hope that answers your questions, and make sure to check out my VFX tutorials on imbueFX & 3dmotive!
AMAZING reel. Holy crap. Love the stuff you did for injustice. But I loved seeing so much variety. Having lego in there is definitely a plus! fantastic work!
Would love to see more stuff like the Injustice FX as tutorials on imbueFX.com
Keep up the amazing work!
I would just love to see more quick spell effects, like in this reel:
http://vimeo.com/50971225#
I don't think anyone on the web is doing that and as i start to dip my toes in the FX scene (using UDK) i would love to hear how you tackle FX like that what your mindset in going in and then how you create it ^^
@spazzme: I appreciate the suggestions. That reel is actually one of my all-time favorites. I think in the near future I'll certainly do another magic tutorial. I wanted to give some space since I did the AoE Ground Attack video last year to cover more topics. Thanks again!
@spazzme: I appreciate the suggestions. That reel is actually one of my all-time favorites. I think in the near future I'll certainly do another magic tutorial. I wanted to give some space since I did the AoE Ground Attack video last year to cover more topics. Thanks again!
I would love that!
You are so god both in your tutorials and the ones over at 3D motive!
I was thinking you maybe could do a series of smaller spells or something
I would love to see some Joker and Catwoman ones!
fx is something - along with audio, that I take way for granted in games. it's there, it's flashy and bad ass, but my eyes favor the other stuff you know.. heh
love how you present the MK/DC stuff, the breakdowns are perfect and are not only good for mom, to help her understand, but also the top hats who'll be looking at this!
excellent job!
I feel like I'm opening the doors for "your mom" jokes now . . .
:poly124: