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Question about workflow, post-blockout

Hey guys, I am currently working on the interior of a cockpit. The cockpit will be viewed from a first person perspective and will have various panels, cables, gauges, controls, etc that will be fairly detailed. I am trying to find the best way to continue after my rough blockout phase. Ideally, I would like to simply model my high poly / modify the concept geometry in its current position so that I keep proportions and positioning correct, keeping the overall scene correct. This is a problem because the geometry pieces have various transformations that make them hard to work with.

I am not sure what an effective approach to this is. Should I recreate each piece at the origin and then recreate the final scene after the pieces are completed?


The blockout is done in maya and I will be taking certain pieces into zbrush.

Any tips or advice is greatly appreciated.

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