Hey there guys my name is Andy and this is an environment I have been working on an for some time as part of my final year project at uni; and believe it or not this is the first time I have ever used UDK. . I have had loads of set backs and am still experiencing some but I'm almost done now.
he main problem I am experiencing at the moment is strange striped shadows on my terrain. Had a little look round the other forum threads and I think it may be something to do with shadowdepthbias. but still haven't found anything thats helped. I have a dominant directional light in the scene and both static and dynamic objects in it too. Any help would be much appreciated as I have done a video fly through but the shadows are making it look crap!
Here's a link to the album on imgur
![6ccrU8V.jpg](http://i.imgur.com/6ccrU8V.jpg)
Replies
Also if there are static objects and no moving light you might be better off to bake the lighting for those object and the landscape/terrain.
Alternatively you can switch to DX11. I know it has its own issues and drawbacks, but shadow acne is only a minor here due to a higher depth buffer precision (which is btw. the main reason for all the nasty shadow acne in DX9).