I am messing with the lighting a little bit in UDK to see if the look of the textures is consistent. When I built the lighting the shadow was only a single line and I cant figure out what is causing it. I don't think its a lightmap issue, the meshs are only planes, I don't even think its because I am using a dominent directional light either because I've tried the meshes in a scene with the same light that works on another project and I still go the same line of shadow. Thanks for the help in advance
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