What is the best way to get a result on wireframes? I have been using maya for that, but it isn't one to one. And I've done the mesh editor before, but because of the weird fov, somethings get scaled out of proportions.
I did a search here on polycount and google, and I've gotten suggestions like "do it in maya" (which wouldn't give me a good example of what it would look like in-game) or another way was "use the wireframe console command" (that didn't work when i tried it).
I'd potentially like to do a turnaround with a wireframe as well, if that was possible.
Replies
- Almost forgot to tell you, don't save your scene after you duplicated the meshes
The Color of Wireframe can u chance with object properties-->Wireframe Color
Ingame is the key "show wireframe"
You can totally do it in UDK. My complaint about that, is that it triangulates your mesh automatically, so sometimes it can make your mesh look really cluttered, it doesn't always show off the wires that well.