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Few Questions About Terrain....

Hi guys,

I've recently produced some terrain via world machine, and exported it out as an OBJ to edit in zbrush. The only problem im facing is obviously I want it as a mesh and therefore its gonna need to be retopped... but how do I retop such mountainous sharp edged areas... Any advice would be greatly appreciated.

At the moment Ive created terrain via a heightmap and imported it into zbrush to make changes... I can now no longer export this as a heightmap/displacement as it doens't seem to want it; and when it does gives me results like the follows:


erroryag.jpg

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So i ask, is it better to create terrain via a static mesh, and I simply retop the mesh ive created - however this would no longer allow me to make any changes or do i make it via heightmaps etc....

Cheers...

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