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Purger Rifle

polycounter lvl 7
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megasean polycounter lvl 7
I found this concept sitting around on line, so I decided to model it. Right now it's just the model and a basic base texture. Critiques so far? Suggestions? Any tips for making good textures for guns?

purger_rifle_wip1_zpsf20d4533.jpg
purger_rifle_wip2_zps3a98c3e3.jpg

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  • joeriv
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    joeriv polycounter lvl 7
    might want to mention the artist, and link it, so people can compare your version to the concept.

    That being said, I think it's way to blocky, it's as if you modeled it in side view, and then except for the more rounded pieces just extruded it.

    have a look at real life guns, compare that to yours, for example the grip, that is probably gonna be more rounded.
    another example is the sight on the top of the gun, atm I don't see how it would be possible to look trough that, and it's basicly just a modified box again.
    Or the stock, how is that connected? now it's just shoved in there.

    the edge width also seems kinda all over the place wich gives it a slightly sloppy look.

    I would also try to push it a little more,
    The box on the top, why is that just a box? maybe make a rail system out of that.
    The 3 ribs on the side on the blue box above it, what do they do, is it some sort of vent system maybe? Try to push that a bit to give it a purpose instead of just "need more detail add 3 things here).

    so in short, make it more believable, now it's getting close to a toy gun.


    And just a general tip, besides blocking out the colours, also block out the materials, find some reference of real world materials, and decide what is gonna go where instead of just "generic plastic, generic metal".
  • megasean
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    megasean polycounter lvl 7
    Yeah, it pretty much was modeled from the side, it was the only view of the concept. Note sure who the artist was but here it is.
    purger_rifle_concept_zps7df09452.jpg

    I'm not much of a gun enthusiast, but I see what you're saying. I'm going to at the least fix the grip before I continue any further. As you can tell from the concept, there's not much information about the top piece, y'know, if it's a sight (which one can only assume) or just design. Having said that, any suggestions for that piece? Should I just replace it with a more believable sight?

    Materials are coming, but I wanted to get the color down first before anything else. Just a starting point.
  • megasean
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    megasean polycounter lvl 7
    Glenn Donaldson is the artist... obviously. lol. I went back to his website and saw what he did with his 3D version. So that gives me a little bit better reference to look at. I probably should have done that first but I never payed any attention to the website on that concept.
  • megasean
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    megasean polycounter lvl 7
    shot_pr_zpsba36bda0.jpg

    Here's the low poly right here. Changed a few things on it.
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