So right.
I've seen some resumes with "unannounced game" in them. Don't know if it's common. But I don't really remember people putting "cancelled game" in their resumes. Even though, logically, a cancelled game is still some amount of work. Sometimes a lot of work. Some people even put up their artwork from said cancelled game if they got permission for it.
So, does it happen that people put in their resumes "worked on game that was cancelled for X company" or something like that? Or is that taboo?
Replies
I'm guessing this isn't really something people who have worked in the industry for years think about, since most likely they have some published games under their belt and they just don't feel it's necessary to mention the cancelled ones. But for new people just breaking into the industry, what if all they currently have are cancelled titles? Is it normal and well received to put "cancelled game" in their resume? Or does it reflect badly on them?
It's just something that all of a sudden popped into my brain heh.
It's probably not your fault that it got cancelled and I think most employers will realise that
Is it usual that people have more cancelled games than published ones under their belt? Or can it go both ways?
I'm in a real inquisitive mood today :P
Too bad to because it was one of my favorite projects.
I tend to get put on preproduction and vertical slices when they're around, which doen't always pan out and the pitch is usually pretty short.
Eventually he got fed up, left the industry, and landed a senior job at google immediately.
It happens, but that kind of record is rare (and heartbreaking..the dude was awesome)
unannounced sounds nicer though.
Kind of amazing when you think about it how many projects out there never make it. Did you guys feel that you worked on more games that got cancelled early in your careers than you do now?
- BoBo
Iirc it was a personal toll. He had zero trouble finding jobs, as when people went from one place to another they all tried to poach him, he was that well-respected.
And it's not like he shop-hopped either--he'd be at places for years (large studios iirc) on end, and one project would get canned so he'd get put on another, etc.