I think that the floor along the right side should probably be completely reconsidered. What purpose do those holes serve? They seem completely impractical for any purpose. They're too big for traction, in fact they're probably so large that your foot would get caught as you walk along and trip you up. I think if you made a more smooth, cleaner floor it would improve the piece a lot.
Yeah, I agree. I think now it's a decision of being practical or the impractical sci-fi. I'm happy with how the panels came out themselves, and I'd rather not replace them. I may just stick with the original concept, like I had before, and move on. I've been working on this since April. I appreciate the feedback though
Thanks a lot to everyone that's given me feedback. This is my first Polycount thread that's seen completion. :poly121: I'm calling this done now. I'm ready to move on to my next CryEngine project. This has been a great learning experience and an awesome opportunity to finally teach myself the engine. I really enjoyed just trying out things and doing things that aren't necessarily expected for portfolio pieces(LODs, collision, flowgraph/triggers, etc). Here are some images I'll be uploading to my website soon.
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Yeah, I agree. I think now it's a decision of being practical or the impractical sci-fi. I'm happy with how the panels came out themselves, and I'd rather not replace them. I may just stick with the original concept, like I had before, and move on. I've been working on this since April. I appreciate the feedback though