Hi guys...
I am working on Max 2012 and am working on quite a big scene.
I have combined a number of models together and sampled the multi-sub material in the Material Editor.
Unfortunately, it seems that Max has generated about 300 different materials, even though I am only using about 20 textures. After looking at some of the materials, I have found that there are alot of duplicate materials that are using one texture.
Is there a script that detects by texture, then deletes the duplicates?
Any help would be massively appreciated..
PS I have tried using the "Clean MultiMaterial Utility"
Cheers
Replies
Go to material editor
Drag mouse over all the texture mats, DELETE them all select your object and use the eye dropper, this will pick up your mats and only add that ones those particular objects are using back into the editor.
This is all I can come up with at the moment, maybe another 3dsmax tech savvy person will come around to add another solution to your concern.
If you already found out how to fix this adding in a solution will help others.