Hello again people of polycount. Time for another character! This time it's a man ohh :0
It's the first time I make a realistic character for a game. So I feel I'm not quite as good as I want to be (but when are you really)? Anyhow I would (as always) appreciate some feedback from you clever people here. I'm pretty much done with the high poly already, and have about 2 weeks to fix the topology and textures.
So here are some pictures from the high poly in Zbrush
[Note, his left foot is a lot bigger. His right foot is the right one :P]
Early concept
He was supposed to be a melee enemy, but we realized it would take too long with unique animations for him. So he's just a regular enemy now.