Hello Polycounters!
Would any of you fine people be interested in reviewing/providing your opinion on my portfolio site? I've seen a few people post a similar thread such as this, and thought I'd give it a shot. I am interested in hearing what you like, what you don't like, and everything in between:)
www.eric-kimberly.com
Thanks and here are a couple images to pique your interest:
Replies
Thanks
Luca
The scene was very heavy, about 11 million polys and took about 3 hours to render the one frame, so that was definitely a negative to creating plants this way.
@ducckz, the book may very well intersect at the base, I think I do that sometimes when I'm trying to work quickly. Hopefully its not too noticeable.
good luck...
If you want to get ready for the gaming industry you should probably do game ready stuff (realtime). So make a scene and put it into an engine...
For me it's kind of hard to make out what you're going for, since the models / textures aren't really complex. So right now I'd say your focusing on renderings things offline and refining materials.
caspar, as for your question, I am interested in doing environments, ideally realtime stuff, and of course, for games. Its funny you should mention creating a scene for a game engine, because I am currently in the process of making my first environment for UDK. Going is slow trying to pick up the workflows, but I hope to put up a WIP thread as soon as I have more to show. Thank you for your feedback:)
Good luck with the scene
Oh, one more thing: it seems that you forgot to correct the smoothing groups in your scene with the book.. (the lower stone wall). I don't know if that's intentional, but I`d change that and use a proper normal map instead.
Adjust the smoothing groups, make a proper normal map in ZBrush (with hard edges) and apply that to the stones/rocks. Will look much better
Cheers