Well, it was about that time where the old portfolio was lookin a bit barren, so I decided it was time for some personal work :P I've worked out the high and low poly, and I was about to bake when I thought it'd be a good idea to get some insight. I know my geo aint so hot, so maybe you fine polycounters could help me out?
The ramrod has some serious normal problems in the low-poly version, and will create problems when baking. It also isn't straight, but curves down. You'd probably be better off simplifying it.
I agree with DW, you should fix those normals on the snout.
Also, you probably don't need to model the screws; if it doesn't add to the silhouette don't model it - bake it.
Cool start nonetheless!
Just a small update--baked and applied ao. I added some other little details too:
I fixed the smoothing on the ramrod, but i decided to keep is curved and kept the screws just felt like they added something special, I might remove them later if I care to :P
Quick texture pass - The wood seems to be coming along oookay, but metal will always give me trouble; especially whats going on the barrel. If anyone's got any pointers it'd be huugely appreciated.
REF
The wood seems very rough for the weapon; I'd tone down the normal map on the wood grain.
The darker band on the butt is odd, looking like a series of straight lines instead of a smooth ring; perhaps redoing the UVs for this section would help.
I would say to add some more discoloration to the metal. Is this just a diffuse pass? A spec map would probably make it look a lot better than how it is now.
It also wouldn't hurt to see some perspective views.
New update changed the band on the butt of the gun and toned down the bumpiness of the wood. I feel like I've hit a wall; I'm not sure how to take this further, but it definitely needs to be, so I'm back looking for more help. I'm using Xoliul shader in max by the way.
Replies
Also, you probably don't need to model the screws; if it doesn't add to the silhouette don't model it - bake it.
Cool start nonetheless!
I fixed the smoothing on the ramrod, but i decided to keep is curved and kept the screws just felt like they added something special, I might remove them later if I care to :P
Quick texture pass - The wood seems to be coming along oookay, but metal will always give me trouble; especially whats going on the barrel. If anyone's got any pointers it'd be huugely appreciated.
REF
The darker band on the butt is odd, looking like a series of straight lines instead of a smooth ring; perhaps redoing the UVs for this section would help.
It also wouldn't hurt to see some perspective views.
REF