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How to?: Large Scale Pyramid

polycounter lvl 5
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Eliteabix polycounter lvl 5
Hey dudes,

working on a student project currently and I need to make a Pyramid, doesnt have to be anything fancy, I was racking my brains on how best to recreate a large scale pyramid which maintains its scale up close, do you guys have any suggestions?

Below is what I had in mind, the main problem being how long itd take to sculpt something like that/polycount/texture resolution etc



pyramid-of-khafre.jpg

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  • Jesse Meyer
  • Jesse Meyer
    but more seriously, you need to define and work according to a budget. you need to decide fairly early on if you need to represent each stone individually or if they are part of a much larger texture sheet.

    it's really a declining series of receding steps. depending on your editor of choice, there may be a automated way of approximating this type of structure quickly, since it's fractalish
  • MrNinjutsu
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    MrNinjutsu greentooth
    Tileable textures with tesselation? I mean it depends on its use. Will it be climbed or is it just a set piece like a mountain in the distance?

    Edit: just reread your post. Well I guess tesselation would be the best option here. From a distance it will retain a relatively low tri count till you draw closer in which it will increase to keep shape.

    I would sculpt tlling section of bricks and another for the smoother section on top then model the pyramid and just play around with the textures.
  • .morph3us
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    .morph3us polycounter lvl 14
    make a standard pyramid, cut it horizontally a whole lot of times, push every second edge upwards. this should give you a step pyramid.
    then you can delete some parts and model a gap here and there and then unwrap it.
  • SlyRipper
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    SlyRipper polycounter lvl 6
    Depending on the use of this model, you could also use this image in the background.. or create another one that fits better into the scene. I like games that cheat like this, using images in the background to simulate further terrain where you can't walk to. but the overall scenario mostly looks amazing and costs no performance.

    It's up to u and the use of the pyramid.. should it be walkable and climable, should it be some decoration from middle-range.. there are more factores that you should cover while creating this.
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