I would like to build up a more indie type portfolio and was looking to learn either Construct 2 or Gamemaker: Studio. Does anyone have any experience with either of these engines and/or preference?
I noticed 3dMotive has a great series with Gamemaker, and so I'm almost leaning towards it just because of those tutorials, but if one is better than the other one then that would be great to know.
I'm sure they're probably about the same and it's more of how good your art/design is, but I'd thought ask.
Thanks.
Replies
If you can or want to code go with Gamemaker. If you like to drag 'n drop stuff go with Construct 2.
Another one to take a look at is Stencyl, I think you can make games via code and/or visual node based editing with it.
Some relavent TIGSource threads:
http://forums.tigsource.com/index.php?topic=30074.0
http://forums.tigsource.com/index.php?topic=27490.0
http://forums.tigsource.com/index.php?topic=3818.0
EDIT:
http://forums.tigsource.com/index.php?topic=21252.0
The chokepoint I've had so far is trying to find decent middleware to try ship stuff to things like Android and IOS, however if you're making distributable apps for platforms like windows, chrome or mac, the node-webkit export does a pretty good job.
I'm glad it's pretty simple overall to use too