I have scoured the internet for a solution and found nothing. I am having a really frustrating issue in 3ds where the inverted faces in My unwrap are causing my diffuse colour to be off when rendering with Vray. I already attempted flipping the faces, flipping the UV's in the W, and resetting xform, and applying the normal modifier. I attempted the UVW xform also. None of this works.
Essentially what i need to do is flip the faces in place and have all the verts remain exactly where they are. Flipping the Normals of the inverted UV faces if you will.
I really would like to fix this issue without have to mirror the UV's thus requiring me to mirror sections of the texture as well.