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Mirroring uv's in the normal map inverts lighting in UDK?

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malcolm polycount sponsor
Hey so this isn't a problem in Maya or any other engine I've worked in, but in Unreal when I mirror a section of my uv's once it's in the editor the lighting appears inverted on the part of the model that has mirrored uv's.

What's the official fix for this issue, I would imagine I could flip the normals on that part of the mesh, but surely that's a hack and wouldn't that cause issues for lighting as the vertex normals would be pointing the wrong way?

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