Landmark Asset Production (LAP)
Job description  low polygon modeler with an excellent eye for     optimization of detailed hard surfaced buildings / landmarks. Ideal     candidate has worked in low-polygon production pipeline and is used to     producing fast, high quality results on a consistent basis. All models     will consist of 2000 triangle limit with single supporting 1024x1024     texture (32 bit texture allowable for transparency planes). High     resolution models will be baked into diffuse, ambient occlusion &     normal maps. Second stage would be to combine these baked passes into     one, single source texture file. All production will be done in  3Dmax   2012 or 2013. Production cycle for  PHASE I will be  approximately 12   weeks.
Please respond via PM or E-mail @ 
Landmarkproductions.job@gmail.com