I'm interested in becoming a Level Designer. I've been for some time now and right now I am in college. What I'm looking for is help with an assignment in an elective I'm taking called Student Success. This is a 3 part assignment and the 2nd part requires me to interview a person in the field I am interested in. I don't know anyone in the path I have chosen and I can do the interview over the internet.
Here are some of the questions:
1. Persons name, job title, place of employment, contact information (Phone Number OR email address). State the method of interview (In person, over the phone, over the internet, etc.) Personal question I know and I don't expect the telephone number only the email for my teach to contact you.
2. How did you decide on your career?
7. Does your career have a big impact (Negative/Positive) on your personal life?
10. How does someone advance in your career?
12. If you had to do it all over again, would you choose the same career?
Obviously some missing questions, but I didn't feel like typing them all out and I figured most people wouldn't read them anyway. Since I'm asking some personal questions I'll let you fire some back and answer some right now:
1. Why have you chosen to go after this career? To me this is getting the chance to design and build up your own world. Where your choices have a huge impact. I don't feel as if I have that big of an impact in the real World and I like the idea of creating a world from scratch. I also always have a ton of environmental ideas in my head, but since my hand was shaky when I was a kid I never developed my drawing skills.
2. Where do you live? Florida.
3. How old are you? 20.
I can't really think of anymore reasonable questions and I'm tired.
If you are interested shoot a PM at me and we can talk. Even if you aren't it would be refreshing to talk to someone in the my ideal career.
Replies
Yeah I tried that last night before making this and still have not gotten my validation email and I've resent it a couple of times. I figured this wouldn't be the worst place to try since that wasn't working for me.
Generally a level designer won't work alone, but usually with an artist and a programmer. The level designer should be familiar with any physics, basic animation for moving parts, and dirty scripting to be able to get the level to a playable state, entirely in graybox. That's the important part; you should be very comfortable working with gray cubes and dev textures (grids for size/spacing).
If any platforms or elevators need to work, you should script them so they move and function, don't worry about fancy doors, etc. If barrels need to fall over or things need to be pushed around or you need tweaked colliders, the level designer should have a grasp of the physics so it can be tested or refined.
At this point you summon the artists and programmers from their slumber or whatever they're doing, and explain everything enough so that they don't accidentally alter something crucial. Once they've stopped laughing at designer code (2 minute Javascript) and designer art (gray cubes everywhere), then they can get to work.