Depends on the program you are using! My scene is using cryengine, and the lighting process is much more straightforward than UDK. If you are using UDK, you need to make sure you have a second UV channel for each of your models for their lightmaps. They have to be 100% unique UVs(No overlapping or mirroring) and need to have as few seams as possible. Breaking your UVs for baking does not matter in the lightmaps.
As far as actually setting up the lighting in your scene, I would say that is mostly just trial and error... try to see where the lighting is coming from in the concept and then match it in your scene. Once you do that you can probably just tinker with color, falloff, radius, ect to make it look right. Don't be afraid to add random lights around the scene for "faking" bounced light and ambient light.
Yeesh. Falling off of this project was not originally on my itinerary, but I guess that's a potential side effect of going from unemployed to working hours wholly incompatible with previous sleep schedules. I think a week after the official end of the challenge if probably as good a time as any to move out of Hi-Poly modeling and try to start getting everything game ready. Still missing the models for some of the greebly bits for the wall and ceiling, but having to make those bits up is really slowing me down.
Started to work out some of the ceiling props, lights and HVAC and whatnot. I'll probably try to not get off to such a late start tomorrow and see about knocking out a few other little, simple props like some pipes before I start making my low-polies.
@AtlusZMH: Thank you sir ! Yours is looking nice too, I can't wait to see the progression !
Some progress for my scene:
There are some console there on 3 of the monitor screens, they are all scrolling like expected, this is bringing cool life to the scene !
I also put some interferences on the sceens, like with old crt monitors, some brighter/darker lines slowly scolling up or down.
(It looks cool in game but I don't know why Fraps is doing complete crazy stuff lately, saving in 30 files at the same time. So I cannot record.)
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Here's another quick update!
Hope to have this done by early next week. Hopefully cryengine won't give me any fuss..
And... how to do a proper light setting? At the moment i have 2 lights (1 red 1 blue) for each ceiling light
As far as actually setting up the lighting in your scene, I would say that is mostly just trial and error... try to see where the lighting is coming from in the concept and then match it in your scene. Once you do that you can probably just tinker with color, falloff, radius, ect to make it look right. Don't be afraid to add random lights around the scene for "faking" bounced light and ambient light.
Good luck!
I love your hanging monitor mounts, too.
Started to work out some of the ceiling props, lights and HVAC and whatnot. I'll probably try to not get off to such a late start tomorrow and see about knocking out a few other little, simple props like some pipes before I start making my low-polies.
Some progress for my scene:
There are some console there on 3 of the monitor screens, they are all scrolling like expected, this is bringing cool life to the scene !
I also put some interferences on the sceens, like with old crt monitors, some brighter/darker lines slowly scolling up or down.
(It looks cool in game but I don't know why Fraps is doing complete crazy stuff lately, saving in 30 files at the same time. So I cannot record.)
Mine took a few days longer than I would have liked, but it's done!
I learned a TON on this project! Especially Cryengine.
I am open to crits, but I am eager to start the next noob challenge, so I may not come back to this one for a few weeks.