It might just be my monitor but your renders are really dark and it's a little hard to make out any details of your texture work. What I can see looks good! :P
How dare you say you are using a flat diffuse but not post it :P
I think the highlights you painted on the stone to make it pop are too bright. They seem more like a light source than providing depth. Actually those iron bars should probably have the brightest highlight. Since this is a WIP, you probably haven't tackled the iron fence yet. Excited to see more progress on this!
I like dem bricks, but those crack pits are reading like someone plastered over perfectly good bricks. This will (knowing you) be a nice piece, but I'm not sure that's a successful design choice. Maybe just have them be regular old brick posts or some longer, slimmer, shaped stones?
I like it so far, but the cracked/missing parts on the gate pillars look a bit too "photoshop bevel" atm.
The scene is also really dark in my browser, it's not too bad in ps so that's probably my fault but I still had to download it in order to make it out;)
- also, why the frak are you working on a new enviro when you've got a certain challenge to be getting on with?!? One that will need an enviro of it's own...
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I think the highlights you painted on the stone to make it pop are too bright. They seem more like a light source than providing depth. Actually those iron bars should probably have the brightest highlight. Since this is a WIP, you probably haven't tackled the iron fence yet. Excited to see more progress on this!
Hit up Darksiders enviro art for some good insp!
The scene is also really dark in my browser, it's not too bad in ps so that's probably my fault but I still had to download it in order to make it out;)
- also, why the frak are you working on a new enviro when you've got a certain challenge to be getting on with?!? One that will need an enviro of it's own...