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Weird Normal Behavior.

polycounter lvl 7
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dwgagner polycounter lvl 7
I'm working on a character for a game project in Unity and I'm getting some really strange normal behavior whenever an object is mirrored.

If you look at the boots, knee pads and the belt packs it's almost as though the normals are reversing the direction the light is hitting the object. These objects share UV space. IE All the small packs use the same texture space yet when they are mirrored to the left side they look weird.

I feel like there's a solution I'm unaware of as I know that mirroring is common in games to save on texture space and increase resolution.

Does anyone know what I may be missing?

ugh.jpg

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