Hi guys. I'm a 1st year Games Art student at the University of Hertfordshire. This challenge is a good opportunity for me to gain some experience and knowledge so here goes nothing...
I've started by making a mood board. I wanted to make some sort of a cave with stones. I wanted to add a lot of emphasis on the light.
Title: A secret place can be a place to escape reality hence VK's secret place. How it relates to a cave... I'll find a goof explanation eventually.. or maybe I won't. lol
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For example you might want to have a tileable dirt and a tileable rock, then 2,3 custom small - medium rocks that you can spin around to populate scene with, maybe the big three stones you can turn into a man made stone with a custom texture, that way you can sculpt a 3d object in zbrush and learn some sculpting as well
AS for the plants, a tileable texture for the grass, and an alpha plane or two with the grass blades ontop
Good luck
Hey~ thanks for the advice. I will try that out. I've already started doing some rocks though. I will upload them tomorrow. Thanks again (:
I've just been modeling the stuff in zbrush. I'm so slow at this ): It's the first time I've used zBrush properly. I only used to play around with it and not knowing what on earth I was actually doing. Some friends gave a lot of tutorials and I can finally work it! I'm working on retopologising the rocks now and will work on the wall soon.
Hey! I will try and do that without destroying it completely! Thanks! (:
Thank you! (:
I'm so bad at posting stuff! I always forget to update! But thanks a lot! I haven't seen anyone else's yet. Will check out some people's stuff as soon as I get some decent sleep lol.
I've also done the textures for the other stuff. I just need to put them together neatly and upload them here.
Also, I did my grass and everything but um.. it looked really bad so I deleted them off the scene. I'm going to focus on them today and hopefully get everything done tonight! (:
Another thing, when I went into game mode, the pillars are really big. As big as a man. I guess it'll be like the Stonehenge but a mini version. ;D And about the the squares on the rocks that look like seams, they're not the seams. I went right up close to it and I could see my seams but when I move back I can barely see it. So those squares.. God knows where they came from ): I'll have to figure that out too ;|
Also it would be nice to see your textures as well.
How did you go about making the rocks ? Are they sculpted and baked ? Or just used tileables ?
Finally you have some smoothing errors on some rocks , check those normals
Good job keep it up
I smoothed the normals on all of them and when I imported it was all fine, but as soon as I rebuilt the lights they were back again. The culprit was actually the secondary UV sets. I cleaned them up a bit and I re-imported them, rebuilt the lights and they were gone ;D Thanks!
I've taken some print screens of my rocks from zBrush. With and without polypaint. The textures will follow up tonight and will explain stuff etc.
I should have done this at the start. But anyway, here goes the explanation of what I did.
I started off in ZBrush, sculpted all the rocks and the wall. Took me a while since I'm new to it and had some troubles making it look 'nice'. I was also afraid to go to crazy just in case I destroyed them ):
I then took the high poly models from ZBrush and retopologised them in TopoGun. Then I cleaned up the UVs in Maya, smoothed the normals and exported them. I then baked the high poly mesh into the low poly mesh using xNormal and generated Ambient Occlusion and Normal Maps.
I've also rendered Cavity Maps from xNormal. I rendered a Cavity, EMB & EDT and applied them on top of the diffuse via Photoshop.
Next I will upload some final renders from UDK.
For this scene I started off as a blank map but then I imported it to a night lighting. I then added a spotlight and a fog effect. I'm quite happy with the results, being a beginner and all. I hope to gain some more experience and knowledge in the future and improve even more! Thank you for those who gave feedback and stuff (:
P.S. The grass and the dried twig next to the huge rock in the background is from UDK's content browser. I really failed at making my grass. I will have a go at it again at some point.
So the whole idea is that there's two ways of escape. It's an escape from the darkness and a secret place, an escape from reality.
Might want to make speculars next time a bit more sharp and noisy, with more contrast but other than that awesome job
Congrats Keezia, I wish I did my 1st game assets this well
Vick
Thank you so much for the feedback. And about the speculars, I will keep that in mind next time. (:
Thank you guys
Great job man! Love the simplicity of it, and I'm totally digging those rocks. You've really applied yourself, well done.
Thank you so much! (: