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CryEngine Normal Map (?) Problem

polycounter lvl 5
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Eliteabix polycounter lvl 5
Hey guys, fairly new to CryEngine, and modelling/texturing in general (few months experience), most of my in-engine experience has been with UDK, far more comfortable with that platform.

anyway, Ive been struggling getting normal maps to act correctly in Cryengine, and ive spent hours fiddling around trying to get it right, Ive had this problem before but managed to sort it somehow, pictures will probably speak for themselves -

Render in Marmoset (Just Normal map and Baked Occlusion from HP)
2rqoW

In Cryengine (Same Maps)
2rqtp
2rquy

as you can see its looking pretty ugly in Cryengine, Ive tried flipping the green channel and it makes it worse

If anyone has any experience with this help would be greatly appreciated

cheers

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