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ESCAPE - Soul Escape - AnthonySaxon

Noxas
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Noxas null
Hey polycount community, I'm new to 3D rendering and modeling but I want to take this chance to learn as much as possible.

I am thinking about depicting a soul escaping the body using a very dark gothic style simular to the opening sequence in The Girl With The Dragon Tattoo. My characters soul is tired of being confined within its current body. I want to show the body being weighted down by black liquid and chains and depict various scars on my characters body that represent ideals, social conditioning, guilt and confusion. I see the character on his knees screaming as the soul fights its way from the body. The character will be grabing his soul with one hand while the other is weighted down with chains and liquid unable to move. I'm also thinking about having shadowy figures around the character with computers attempting to reprogram him and aid in his fight to force the soul trying to gain freedom back into his body.

Here is my reference art that kind of capture the feel I am going for.
FQtcTqU.png

Replies

  • Noxas
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    Noxas null
    So here is my blocked out level with my character in front. Still haven't figured out how I'm going to do a soul coming from his body but i'm working on it. All critiques, criticism and advice are welcome. I don't know if i'll still have the other characters surrounded the main character trying to reprogram him. We shall see how tough it is to do one high poly character model.

    Original Concept Art
    zxiRHR2.jpg

    GiYEqND.jpg



    Blocked Out Level
    UqbWDqu.png

    5K6wqxj.png

    OwCXBLw.png

    ntCL8YK.png
  • DiHydro
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    DiHydro polycounter lvl 6
    Very cool idea, I loved the intro on that movie. Good luck.
  • Noxas
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    Noxas null
    Here is my base mesh character. I'm going to add finer details to him in mudbox. So far so good I think. Let me know what y'all think.

    Base Mesh
    1VoM5eu.png

    7WNyiqb.png

    TNX7BCm.png
  • Noxas
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    Noxas null
    Here is a look at the high poly model of my main character (used Doctore from spartacus as a guide)

    Let me know what y'all think

    Front
    WYts2aO.png

    Side1
    NrUCDL9.png

    Side2
    UlMFrGn.png

    Back
    yyOiMOV.png
  • Noxas
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    Noxas null
    So here is my final submission. Unfortunately I did not come very close to my original concept but I was able to adapt and create a new piece that still holds some of my original concepts main ideas. I learned a lot about scooping during this journey. I used Unity3D for my beauty shots

    Beauty Shot 1
    mA09MDR.png


    Beauty Shot 2
    Jx2rina.png


    Wire Frame Character rig
    oWOs0rA.png


    Base Chains
    QP2gVPa.png


    Lighting Setup
    swxJVXh.png


    The Void
    d7nxbwO.png

    Maps
    P2Y93h7.png
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