aim a raycast (actually, aim one at each apendage for accuracy) from the camera at the player.
If said raycast hits something else, make that something else transparent, by setting material.a to 0.4 or so.
It might cause some issues (related to transparency), like sorting in the wrong order, not casting shadows correctly if you're not using shadow geometry), etc.
Replies
If said raycast hits something else, make that something else transparent, by setting material.a to 0.4 or so.
It might cause some issues (related to transparency), like sorting in the wrong order, not casting shadows correctly if you're not using shadow geometry), etc.
I find this but ... not work.
http://chrisrolfs.com/game-dev/unity3d/hide-objects-blocking-player-view
Maybe some characters, spelling error...
C+ error
Shader error..
< for <
> for >