Hey OXGears, Good start on the art. There are some major anatomy problems with the girl as she stands. Her shoulders are really wide and her hips are way too skinny. Try hitting up some more reference on the body, her back anatomy is wrong. Her arms are too short, her legs are about the right length but not full enough, she looks to be missing some muscle-mass.
Her breasts are also pretty strange looking as they are so far apart but still have a plump shape. The look fake and unaffected by gravity. Can you post the reference your working from?
Also take another pass on the face, she's feeling very manly right now. Females have really soft features, her's are so pronounced the shadows are making everything look stronger and deeper. The lips don't look full enough and the lines defining the cheek bones are far to strong for a neutral facial expression.
It's a solid start. Try doing some more limb based anatomy studies from photo reference using dynamesh.
yea, i can see what you meant by the arms being to short. the side view was bent a little and i didn't catch it (was in the zone), re-enforced by looking over other the references. alrighty then, it's new day i'll see what i can get done today. thanks for the tip.
Good reference, but that's one of Andrew Loomis' less attractive illustrations, because her shoulders are sooooooo broad. Hunt down reference you find the most attractive and go for that. This is 3D art, push it, go for the extreme, if your going for pretty, go extreme pretty.
Check out these faces and note the softness of the features and the silhouette of the cheek and chin, and the lips as features:
1. Your heads are a bit squashed
2. The bodies are awkwardly elongated.
3. You're trying to sculpt the sterotypical first sculpts of any modeler. The male model assumes the roll of a body builder/greek god and the woman has the terrible curse of big breast/small waist. Refer to real people photos.
It kind feels like your not really paying attention to where things lie withing the body. You're sculpting anatomical features ontop of the model instead of integrating them into to underlying anatomy.
Take your time. Really study your references and don't just guess where things are. Watch tutorials!
Nice sb man. That lamborghini on the first page is hott. You're also making some good prog(ress) on those faces. I was wondering if I could get some clarification on this phrase that you made on that page: "hopefully soon i'll be out of the studying phase into the creation phase."
If my understanding of that is correct then I would say that is a detrimental mindset to be in, although as with most situations I've found that there's a strong possibility that my understanding isn't correct
Lol that? i normally leave little notes to myself. that i guess i could translate, i'm attempting to iron out the construction and workflows needed, so i can get to the next step i want to jump to, animation and stylized (fun) work. i'm just cutting up the steak and eating it slow this time, lol.
haha fair enough. Although I will say that this construction workflow you seem to have developed whereby you cut up a steak, iron it, and then eat it intrigues me. Is the steak cooked before you iron it? Is the ironing process what cooks it? How does that become zbrush sculpts??? So many questions.
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Her breasts are also pretty strange looking as they are so far apart but still have a plump shape. The look fake and unaffected by gravity. Can you post the reference your working from?
Also take another pass on the face, she's feeling very manly right now. Females have really soft features, her's are so pronounced the shadows are making everything look stronger and deeper. The lips don't look full enough and the lines defining the cheek bones are far to strong for a neutral facial expression.
It's a solid start. Try doing some more limb based anatomy studies from photo reference using dynamesh.
Check out these faces and note the softness of the features and the silhouette of the cheek and chin, and the lips as features:
1. Your heads are a bit squashed
2. The bodies are awkwardly elongated.
3. You're trying to sculpt the sterotypical first sculpts of any modeler. The male model assumes the roll of a body builder/greek god and the woman has the terrible curse of big breast/small waist. Refer to real people photos.
It kind feels like your not really paying attention to where things lie withing the body. You're sculpting anatomical features ontop of the model instead of integrating them into to underlying anatomy.
Take your time. Really study your references and don't just guess where things are. Watch tutorials!
Good luck!
If my understanding of that is correct then I would say that is a detrimental mindset to be in, although as with most situations I've found that there's a strong possibility that my understanding isn't correct