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Render to texture seams?

K47
K47
I know. This question was shot many times around the internet but right now i`m having this problem and can`t seem to find/figure out a solution.

Even if i`m not an experienced modeler, I don`t think i had this issue before and since i reinstalled Max, I realized i get seams across the UV borders after bake.
I made sure that:
- I have a reasonable amount of edge padding (8 for 1024x1024)
- Used an averaged projection mesh (continuous cage) instead of explicit mesh normals
- Split the UV shells on hard edges (i actually used TexTools to create smoothing groups from UV shells)

And i still get seams. What am i doing wrong?

I`m attaching the max file in case someone is kind enough to take a look at my baking setup:
http://www.mediafire.com/?2aqad9ro6461605
Thanks!

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