Ive been trying and trying but i just cant find any aerial cubemaps to use for rendering a flying plane.
ive even tried creating one myself from google earth but its not really working since the FOV is fixed and the camera keeps moving..
does anyone have any idea how i could make one or where i could find one?
Replies
http://wiki.polycount.com/CategoryEnvironmentSkies
Sure you wouldn't want to use something with an obstructed horizons and buildings, but there's plenty of cubemaps around that have nice skies and clear unobstructed horizons. Once you're using the cubemap for reflections, the slightly higher horizon from a ground level map will be barely noticeable.
There's a simple sky cubemap (evermotion HDR converted) that comes with my shader, 3 actually. Then you also just grab one of the nice HDR's from Dosch and convert that to a cubemap.
http://www.philohome.com/kitephoto/kapp.htm
i can see the point of having far away ground reflected in your chrome etc, important if you want a closeup of some details facing downwards it could be fairly important
i would get a regular sperical map for the sky applied to a dome and build a very simple ground plane from satalite images, rolling feilds, desert etc, then if you want to swap out the gorund OR sky would be a simple texture swap and re-render
would if i could
thanks guys, ive decided to compile one using a sky cubemap and a fisheye photo like the one Eric posted.
hopefully ill get some decent results
Look at this!
-Create generic level
-Apply generic ground texture
-Create generic dome
-Apply generic sky texture
-Put your proxy cube
-Cubemap bake
Voila, done. You have sky-cubemap without having to pay single dime.
I'm pretty sure you could just use a clean ground-level cubemap and it would look the same.
Making a good-looking aerial scene from scratch is certainly do-able, but it is not a trivial thing.
Nearly, anyway. The horizon is actually lower than the halfway mark on the image, just not by much.
If anyone wants to use the images I generated by that project for cubemaps, feel free. Just shoot me an email at robotrising@gmail.com if you do, or if you want me to help find some other view that I didn't represent in that post.
Cheers
Caleb