It's the base of a lamp post I'm modeling for my street level. I'm working on my sculpting, and one thing I remember being said by someone is newbies tend to overwork their projects. Just wondering if mine could be scaled back?
The top shape seems like I could tone the damage down. I'm going for an abandoned, destructive remnants sort of environment so you know what I was thinking during this. Thanks for any suggestions!
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That said no one is gonna look at this and go "PFFF thats not how concrete weathers!" so I kinda wouldn't worry too much. As long as you aren't applying damage to every edge of your model and at the same consistency it should look fine.
This is kinda unrelated but I would sculpt with a matcap that doesn't have such a tight specular
I disagree.. Not every detail has to be in the normal map. You can get plenty of shapes out of your diffuse simply with color varriation and it will look more natural in the end.
Yeah Atticus I was thinking that the whole time like is this realistic or does it look like someone went crazy with alpha brushes ha