I'm not a character artist, so someone else might have better input, but here are a few of my thoughts. The first thing I noticed in your work was that nearly all of your characters have the same facial structure. The details are different, but they all have a vertically stretched appearance. That's not necessarily bad, but it makes me wonder if you are aware that you're doing that or if you need to work on modeling more faces.
Also, I think that your two guns are the strongest pieces you have. I love both the high poly models and the texture work on them. That could be some bias on my part though since I tend to focus on props and environments rather than characters. Still, I would put those first and the soldier last. The soldier is currently your weakest piece in my opinion. The gun he is holding looks unfinished and I wouldn't recommend letting a WIP be the first thing someone sees on your sight since most people go left to right and top to bottom when viewing something.
The soldier's face seems to have less detail than the others. Even if he is meant to be a young character, there should be some fine lines and color variation. Also, his shoulders seem to be the same width as his hips. I wouldn't make them much wider, but to me they look narrow.
I have to agree with matthewjvia on that one. I think the soldier's clothes are quite realistic in fact but the rather flat shaded and unrealistically stretched head makes for a rather odd contrast.
Your hard surface and cloth skills are definitely up to scratch but the organic texturing is one area for future improvement.
yeah the guns are really nice, your overall proportions on the characters are quite good but the faces are not measuring up to the quality of the rest of your portfolio, that said Ive seen much worse portfolios. I havent updated mine properly in ages
Thanks for the feedback I have been told that the soldiers head seems stretched before so I did some face studies and I'm currently working on a new character that does not have the same issue. However she isn't done yet so for GDC this is what I will have, but maybe I should move the weapons to the front since you guys see them as my strongest pieces.
Your figures seem to be around 6 heads tall, rather than the more common 7.5-8. The heads also seem too thin, especially on the general.
The female seems better, although the face and neck still seem a bit thin. Also, the facial features in the profile view seem very young.
Your work shows definite promise, but you need to take a closer look at human proportions.
On your website itself, I'd enlarge the font used for the menu, and add space between the menu and the images - a solid bar would also help to separate the two. I'd change the menu items to "Portfolio", "About", and "Resume". You really need to add contact information to the title banner, and your name, website, and contact information to each of your images.
Your resume is very brief. Since you just graduated, you don't have much work experience, but you can mention some of your school work and your internship. Look at the resumes for other recent graduates to see how they handle the lack of work experience.
I am not a character artist either, but I notice a very common trait on your characters. They all look like you! Even the girl! :poly124: It's actually a mistake that I see a LOT of people doing. You basically mirror your own facial structure on your sculpts.
Not to say that your models are bad though, you've got some very good stuff, keep it up
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Also, I think that your two guns are the strongest pieces you have. I love both the high poly models and the texture work on them. That could be some bias on my part though since I tend to focus on props and environments rather than characters. Still, I would put those first and the soldier last. The soldier is currently your weakest piece in my opinion. The gun he is holding looks unfinished and I wouldn't recommend letting a WIP be the first thing someone sees on your sight since most people go left to right and top to bottom when viewing something.
The soldier's face seems to have less detail than the others. Even if he is meant to be a young character, there should be some fine lines and color variation. Also, his shoulders seem to be the same width as his hips. I wouldn't make them much wider, but to me they look narrow.
Hope that helps.
Your hard surface and cloth skills are definitely up to scratch but the organic texturing is one area for future improvement.
In fact here is a WIP shot of her head. Does it have the same issue?
The female seems better, although the face and neck still seem a bit thin. Also, the facial features in the profile view seem very young.
Your work shows definite promise, but you need to take a closer look at human proportions.
On your website itself, I'd enlarge the font used for the menu, and add space between the menu and the images - a solid bar would also help to separate the two. I'd change the menu items to "Portfolio", "About", and "Resume". You really need to add contact information to the title banner, and your name, website, and contact information to each of your images.
Your resume is very brief. Since you just graduated, you don't have much work experience, but you can mention some of your school work and your internship. Look at the resumes for other recent graduates to see how they handle the lack of work experience.
Not to say that your models are bad though, you've got some very good stuff, keep it up