Hi everybody, time for a late entry into the game (mostly my fault for not getting a thread up at an earlier time).
Our entry will aim to depict an escape of a different kind.
:: Synopsis
A bored old billionaire's pet project, the creation of an android with the capacity of independant decision-making and thought, grinds to a disappointing halt when the creator isn't thrilled with how disobedient his uppity spawn turned out.
Already fully self-aware, the android will fight to stay "alive" through the process of deactivation - and beyond.
:: Setting
A small restored medieval chapel, a cozy little man-cave for the accomplished super-scientist. Temporal setting is the semi-near future.
:: Team
Lighting & 3D - Tilmann Milde
Character Art - Svenja Hildebrandt
Effects & 3D - Sarah Mai
3D - Jens Brandenburg
3D - TBA
:: References / Concepts / Blockouts
Dirty Blockout Scene
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Composition Test:
..and our reference collection:
Character..
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Mood etc:
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Church:
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Interior:
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Equipment:
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Well, thanks for taking a look, and hopefully we'll have some updates here in the near future. Comments and critique always welcome, cheers!
Replies
Next up is a blockout of the stretcher.
Stretcher is about 17k tris and massive maps to date (4k and 2k) ...