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ESCAPE - "I, Escapee" - Team Working Title

polycounter lvl 11
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cptSwing polycounter lvl 11
Hi everybody, time for a late entry into the game (mostly my fault for not getting a thread up at an earlier time).

Our entry will aim to depict an escape of a different kind.


:: Synopsis

A bored old billionaire's pet project, the creation of an android with the capacity of independant decision-making and thought, grinds to a disappointing halt when the creator isn't thrilled with how disobedient his uppity spawn turned out.

Already fully self-aware, the android will fight to stay "alive" through the process of deactivation - and beyond.


:: Setting

A small restored medieval chapel, a cozy little man-cave for the accomplished super-scientist. Temporal setting is the semi-near future.


:: Team

Lighting & 3D - Tilmann Milde
Character Art - Svenja Hildebrandt
Effects & 3D - Sarah Mai
3D - Jens Brandenburg
3D - TBA


:: References / Concepts / Blockouts

Dirty Blockout Scene

udkoverpaintconcept.jpg

Composition Test:

compositionn.jpg


..and our reference collection:

Character..

characterk.jpg


Mood etc:

moodjensthread.jpg

Church:

kircherefthread.jpg

Interior:

officearea.jpg

Equipment:

robotarms.jpg



Well, thanks for taking a look, and hopefully we'll have some updates here in the near future. Comments and critique always welcome, cheers!

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