Yeah this looks nice man.
Though it is hard to see wha exactly is going on in the images as it is way too dark.
From what I could make out though, the face looks like it could use a bit more work imo. Maybe streamline it a bit, make it smoother? Maybe that is just personal preference on my part though.
interesting character with a nice silhouette.
I just found the "hair wings" a bit too big. It is competing with the real wings.
Maybe you can solve it when you add colors.
But so far it is confuse. I could only understand watching the video.
Thx bbox & fabio, that is no hair is an little bug that is controlled by her ,but is somehow attracted to her backhead with an sort of field.
I made the screenshots in a hurry, i waned mainly to present her in the video.
and again so bad compression on photpbucket, and why cant i post pictures on this forum and hawe them show enlarged without doing the extra step of upload to photobucket and link the picture ?
I like the direction the character is going in so far, nice start. On a side note about uploading pictures to polycount have you tried imgur, that's what I use I find its pretty good, Just a thought.
I am glad u like it RMeeks
The lowpoly is holding the detils well and now i need to do the diffuse map, what program/workflow do u guys use to do texturing for games?
Replies
Though it is hard to see wha exactly is going on in the images as it is way too dark.
From what I could make out though, the face looks like it could use a bit more work imo. Maybe streamline it a bit, make it smoother? Maybe that is just personal preference on my part though.
I just found the "hair wings" a bit too big. It is competing with the real wings.
Maybe you can solve it when you add colors.
But so far it is confuse. I could only understand watching the video.
I made the screenshots in a hurry, i waned mainly to present her in the video.
http://www.youtube.com/watch?v=9jSPIOc8SBA&feature=youtu.be
And two other images but on photobucket thei lock very bad becose of compression
[img][/img][img][/img][img][/img][img][/img]
[ame="http://www.youtube.com/watch?v=149RPCbxT5U"]grasshopper lowpoly - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=QJ4N3zdvBGA"]Grasshopper 02 - YouTube[/ame]
and again so bad compression on photpbucket, and why cant i post pictures on this forum and hawe them show enlarged without doing the extra step of upload to photobucket and link the picture ?
This is tody's speed sculpt about an hour .
The lowpoly is holding the detils well and now i need to do the diffuse map, what program/workflow do u guys use to do texturing for games?
, here is the lowpoly with AO and normals baked with Xnormal
[ame="http://www.youtube.com/watch?v=dKDupprqWug"]grasshopper AO and normals [HD] - YouTube[/ame]
http://youtu.be/fQRua_f79Gc
Realtime model 9180 tri's
2 K > Diffuse. AO. Normal. and Spec maps
http://www.youtube.com/watch?feature=player_detailpage&v=za1jH2puFvQ