Hello,
I'm newbie in graphics. I'm learning it since a week, untill now I have made 3 objects what isn't alot. Today I made my first character, I know there is nothing to show off but I want to know if it's enough good for a total beginner.
And I know I need to scale and model it a bit more, will update it tomorrow.
Replies
It also looks like you used box modeling and then just smoothed the boxes, I would recommend using poly modeling which works by extracting edges, not whole surfaces. I'm sure you can find tutorials from youtube on correct techniques!
It might also be a good idea to consider using a 3d sculpting software such as Mudbox or Zbrush if you're looking to make a lot of characters in the future.
Start here: http://wiki.polycount.com/CategoryCharacter
http://wiki.polycount.com/CategoryReferenceAnatomy
I know the properties are off. I noticed the head is way too big as the upper part of chest should be a little wider.
And yes I used the box modeling and at the end I smoothed it twice, didn't know about other techniques as everytime I looked on youtube, there was much tutorials about box modelling.
Thanks for the links, it might be usefull when I decide to make another character.
As for 3d sculpting software, I really don't know...
As I said, I'm newbie so dont know what I will be modelling in future. I'd say not only characters, but everything. Is it worth to learn both Zbrush/Mudbox and 3ds max at once? Or maybe focus only on one?
If so, what do you draw?
That's probably what you want to be modeling.
Thanks for your feedbacks.
The Character
It's lumpy right now, but I'm liking the proportions for some reason, or at least the potential feel of this all. Are you gonna have this be fairly cartoony for a character?
Character:
I'm glad you you like it in any way. I already changed the size of head and upper part of chest to be more like a human. Tried to animate him, but I'd say the character and all stuff I did was just for experience rather than use it for other stuff. That was 4th thing I ever made in 3ds max, so thats not perfect. I will try to improve my skills, make something better and then I will think what's next.
Anyway I dont really understand difference between box and poly modelling. Tried to find tutorials on youtube but I think didn't found right one, both techniques looks same for me.
Poly modeling is essentially doing it plane by plane. Box modeling is modifying existing primitives to what you want.
I recommend doing the sculpting path. Sculpt first, retopologize later.
And really try to make this awesome. Check your anatomy, figure out WHAT you want this character to look like (concept art!), instead of just some temp asset you stick into a project. Check out the LowPoly sub 1000 triangle thread and see all the awesome low low poly art people are able to do and what is possible.
I'm still 1 and half year away from choosing university, so I got some time to think about. Now I will do both programming and 3d art. My plan was to make some good 3d objects and later use it in programming while making a game. For example half year ago I made my first simple, playable game in Unity3d, coding was necessary of course. But what I was lacking, is 3d objects and the 3d modelling skills. I know I can download free, legal objects from some websites, but copying someone's work isn't fun.
When will be the time to choose university, I will just choose one of both.
About poly modelling, I'm still confused about it, as I understand poly modelling is about create a plane and extrude it plane by plane, box modelling create box or something and work on it.
Well let me tell you what I did. I made a box, made a shape of a foot, deleted upper polygon where the leg should be and started extrude making the whole leg. Used mirror to copy copy leg so I had two legs. Merged both legs and started extruding the body and so on. What I did, I extruded whole object then started modelling it. Is it poly or box modelling?
I mistake because both look nearly same for me as a beginer. I watch tutorials and they doesn't say anything new for me. Possible it's technique I used while making the character or mixed both techniques.