So i've got a creature modeling assignment coming up, and one of our teachers in my program wants us to have a rough base mesh of about 1000 tris in Maya to bring into Zbrush and start sculpting from. Here's the rough idea that i've conceived with some feedback from our illustration teacher.
https://www.dropbox.com/s/sy7yrazre51z59z/revised_necromancer.jpg
So if i'm going to have boots, cloth robes from the waist to the knees, and full face steel helmets with grotesque expressions, I am unsure of whether or not these should be seperate objects on the mesh/sub-tools, or incorporated as connected parts of the mesh/sculpt.
For simplicity's sake i'd prefer to use the latter method, as this isn't going to be in a game, but we will be rigging it. I'd just like to know if that would be the proper method.
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I can understand the confusion about workflow, stuff like this isn't explained well in a lot of university 3D classes.
Check out a project thread I have mostly documenting all the tiny steps I've made. Maybe it'll help. Even comes with an SDK download.