Hi world, I'm currently working on a couple characters for a sims like game for android/iphone, which involves customization of the characters clothing and accessories etc. My question is can anyone show the type of poly count & typology examples of clothing that help animation and performance.
please share a few a words on workflow it would be nice to hear the thoughts behind the creation method.
looking forward to the replies.
thanks.
Replies
http://wiki.polycount.com/
Would start first by figuring out how many characters you want visible on the screen first, and plan for that. Bone count limitations and influence restrictions can limit your character designs, and knowing how complex your game scene is will help make smart design decisions.