Hello,
So Iam starting this thread, where I will put both my personal and commercial work
Yesterday, we (Tripmine studios) had small update on our mod Operation Black Mesa (Half-Life :Opposing force remake), also we made one important step and we signed to the Steam Greenlight. If you can, please vote for us here, it will really help us http://steamcommunity.com/sharedfiles/filedetails/?id=133377565&searchtext=operation+black+mesa
But lets get back to the topic, this is M4A1 I worked on and released picture yesterday within our update, however is still needs some small colorisation on certain parts but I hope you like it anyway
Hate to be a negative nancy here but I liked the earlier textures better, they had a nice clean look. The updated textures seem really noisy and overly sharpened, but maybe that's just the presentation?
There seems to be pretty much an even amount of noise over all the materials, which makes it hard to really get good material read/separation.
I would study your reference more and try really think about why you are adding the effects and wear and overlay patterns that you add.
For instance the magazine, this sort of magazine is metal coated with some sort of matte finish or paint. The top layer of finish should be very smooth with medium gloss, and then you should have some specific areas where the finish has scraped off and the underlying metal is shown underneath, with a high spec and gloss value on the unfinished metal.
Try to analyze your materials and apply this same sort of though process to the rest of the gun.
EarthQuake: thanks, I guess I oversharpened it in photoshop :x
Edit: agree with wear on mag, however I will probably leave it as it is now and I move on to some other guns coz I am making too much of m4s lately ^^
Looking good, and I agree with EathQuake about the sharpness. Maybe finding a balance between the two could work. Like dropping the new texture on top of the old one but at half visibility?
And Voted, that little guy at the end of the weapons trailer is just too cute not to;)
You also added tons of contrast in the render and it kills it. It looked great before!
The only other crit I could give is that (this is a personal opinion) the black aesthetic is boring and breaking it up with dark earth furniture or something would be more visually exciting. Again that is just my opinion it still looks great black.
I looked at your newer render and I have to say the over saturation really make it look like there is a ton of high detail noise that kinda kills it. I really think you are doing yourself a disservice by not going back and by using that render. The quality difference is massive between the two.
Sick work on those binos bro, this is almost begging for colored specular map, too bad that arma engine doesn't support it (it uses blue channel for gloss, for those who don't know)
Replies
Can you post some FPV shots?
There seems to be pretty much an even amount of noise over all the materials, which makes it hard to really get good material read/separation.
I would study your reference more and try really think about why you are adding the effects and wear and overlay patterns that you add.
For instance the magazine, this sort of magazine is metal coated with some sort of matte finish or paint. The top layer of finish should be very smooth with medium gloss, and then you should have some specific areas where the finish has scraped off and the underlying metal is shown underneath, with a high spec and gloss value on the unfinished metal.
Try to analyze your materials and apply this same sort of though process to the rest of the gun.
Edit: agree with wear on mag, however I will probably leave it as it is now and I move on to some other guns coz I am making too much of m4s lately ^^
And Voted, that little guy at the end of the weapons trailer is just too cute not to;)
The only other crit I could give is that (this is a personal opinion) the black aesthetic is boring and breaking it up with dark earth furniture or something would be more visually exciting. Again that is just my opinion it still looks great black.
I looked at your newer render and I have to say the over saturation really make it look like there is a ton of high detail noise that kinda kills it. I really think you are doing yourself a disservice by not going back and by using that render. The quality difference is massive between the two.