Hi everyone!
I'm opening this thread to show you some stuff from a game I'm making in Unity with some friends here in Madrid. We are rookies trying to learn and to be part of the video game community, so we think that opening a polycount threat is going to help us a lot!
I can't show you every part of the game or say too much about the story, because you know... but I'm going to be updating this thread and showing concept art, props and characters, so feel free to say what you think about our work. Indeed, this is a cry for help because we know here are so many great artist and game-art fans, that's why critics and comments are soooo appreciated!!
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This is one of the very first models you can see in the game. Now it's been rigging to look at you when you are close to it. I've modeled it in Maya, and I did the normal map using nDO2 (great tool, but this was my first time using it).
I think I should have put more polygons, because some parts are just planes and they not shade properly in marmoset (the "dome" covering the lens, for example).
What do you think about it?
Cheers and thank you!
Replies
Anyways its good, just needs some tweaks (imo) , keep it up!
Really nice idea and style! The only thing I would suggest is -as aajohnny already said- to add some more polys to the lens.
Apart from that, its really cool, both model and texture wise!
Keep it up!